News Overview
Last night on February the 17th, we killed Soa on 16 Nightmare marking our clear of all the current Nightmare operation content in Star Wars: The Old Republic.



We're also still recruiting DPS and a healer for our Nightmare operations, if you've got what it takes then please drop us an application here on our website.

Below you will find the movie from our first Soa Nightmare kill, additional movies are available on our forum, all shot by our resident DPS/healer mercenary Calendra!

... Continued.

So, since you last heard from us we were progressing on Warmaster Blackhorn, and looking for some new people for our raid team.

We were in the lucky position that some of our competition on the server had trouble getting a stable raid team together (Hello Flare/Drama), we thought it was a good idea to keep some of their raiders on the realm.

So we said hello to Mirbaz(Drama), Irön and Dafuq(Flare), we also recruited a Transsylvanien Paladin offrealm Zalost.

This left us with a nice roster, ready for most obstacles. ... Continued.

Update: All hardmodes cleared.



This Thursday we spent 3 hours in Eternity Vault, one-shotting Annihilator and Gharj on hardmode after which we spent 2 hours wiping on Ancient Pylons - it's all over the forums by now that this encounter has its quirks but whether you believe them to be bugs or not everyone can probably agree that it needs a bit of polish.

Friday we decided to start with Karagga's Palace to ensure some progress instead of potentially spending the whole evening getting nowhere. Unfortunately, some people were missing and even with the help from our loyal substitute Gorion we didn't manage to mount more than a 15 man ops group. Despite that we decided to initiate our clear of Karagga's Palace on 16 man hardmode and our DPS proved up to the task as we tore through every boss in the operation without any problems.

After having cleared the operation and with only 15 people in the raid no less, we felt energized and optimistic about beating the Ancient Pylons so we headed there as fast as possible, only to be beat down by the same bugs that we encountered the night before; Consoles locking up mid-fight and staying locked after a wipe forcing a reset and subsequent trash clear.
... Continued.

We came back to do Soa after the 1.1 patch on 8 man hardmode this Friday expecting a difficult but less bug prone fight. What we found was a considerably easier end boss which went down on our first try of the evening.

In general our raid was pretty underwhelmed with the fight but I think it had more to do with us having had so much practice and getting screwed by so many bugs, though admittedly there are fewer lightning balls spawning in phase 3 and the reduced range on their lightning helps quite a lot!

Even if Soa remained more or less bug free during our kill, he still managed to screw us over one last time by not providing any loot.
... Continued.

It's been a good while now since Dragon Soul was released and we didn't have a single news post about stuff dying, nor general news on how Furious Gaming is rolling on in WoW.

Well, we've been doing okay in our eyes. Sure, something could have been better but here is a short roundup of our adventures! ... Continued.

We had our first raid in Star Wars: The Old Republic this Friday, mostly as a feeler on what raiding is like in this shiny new game.

Karagga's Palace (8N) was our first destination and despite it being a 1 tank fight the raid agreed to at least try it once with our two loyal tanks. Everyone showcased their amazing kiting talents and six minutes later we had our first operation kill, Bonethrasher down!



... Continued.

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